The Elementalist Mac OS

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Elementalist skills Chieftain skills. System Requirements. Windows Mac OS X SteamOS + Linux Minimum: Additional Notes: same as main game; Recommended.

Elementalist

The Elementalist harness the power of Fire, Earth, Water, and Wind in deadly combinations to deal immense damage to foes

Role: Magical DPS/AOE
Tier: 3
Location: Wizard's Tower
How to get: You must be a 40 level Mage. Then find Elementalist at Wizard's Tower. Complete quest.
Previous Upgrade: Mage
Next Upgrade: It's latest tier

26 + 1.3
22 + 0.7
32 + 1.1
85 + 2.7
55 + 2.2
Health185
Mana50
Base attack5-5
Attack rate1.8
Attack typeRanged
Attack Range350
Projectile Speed900
Movement Speed280
Turn rate0.6
Vision Range1500

Skills


Affects:
Enemies
Ignite the air, dealing magic damage to all enemies consumed in its flames
Percent Intelligence Damage:50 + (2 * ability lvl)%
Radius:150 + (7.5 * ability lvl)
30 + (1.5 * ability lvl)


Affects:
Enemies
Channel a stream of high speed water, damaging enemies in it's path
Fires 10 times in 1 second
Percent Intelligence per Hit:25 + (1 * ability lvl)%
Cast Range800
30 + (1.5 * ability lvl)


Affects:
Self
Earth personifies structure. With this in mind, the Elementalist fortifies her defences, creating a protective layer of rock
Each layer blocks one damage instance
Applies 1 stack
30 + (1.5 * ability lvl)


Affects:
Enemies
A good Elementalist knows that damage is best dealt from afar. By harnessing the power of the winds, she can keep her distance
Applies knockback to enemies affected
Percent Intelligence Damage:25 + (1 * ability lvl)%
Cast Range:300
30 + (1.5 * ability lvl)


Affects:
Self
Toggling on changes your spells to new spells based on your elemental attunement when toggled
Toggling off reverts spells to their base attunement form
All spells cast change the Elementalist's current attunement
Fire spells:Inferno, Fog of War, Magma, Fire Tornado
Water spells:Fog of War, Flow, Quagmire, Ball Lightning
Earth spells:Magma, Quagmire, Reinforce, Rock Burst
Wind spells:Fire Tornado, Ball Lightning, Rock Burst, Gale
0
Affects:
Enemies
Ignite the air, dealing fire damage to all enemies consumed in its scorching flames
Percent Intelligence Damage:75 + (2 * ability lvl)%
Radius:250 + (7.5 * ability lvl)
60 + (1.5 * ability lvl)

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Affects:
Enemies
Fire and Water, eternal opposites, clash to create a blinding steam in target area
Enemies inside the effect miss attacks
Miss Chance:100
Radius:300
60 + (1.5 * ability lvl)

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Affects:
Enemies
Fire and Earth merge to create a viscous pool of devastating magma at the target location
Deals damage over time
Percent Intelligence Damage:22.5 + (1 * ability lvl)%
Radius:400
60 + (1.5 * ability lvl)


Affects:
Enemies
Fire and Wind combine to create a terrifying pillar of flame, creating a flaming tornado that deals magic damage and applies a random knockback to enemies in its path
Percent Intelligence Damage:65 + (2 * ability lvl)%
Cast Range:800
Speed:125
60 + (1.5 * ability lvl)
Affects:
Enemies
Fire and Water, eternal opposites, clash to create a blinding steam in target area
Enemies inside the effect miss attacks
Miss Chance:100
Radius:300
60 + (1.5 * ability lvl)


Affects:
Enemies
Channel a stream of high speed water, damaging and applying a minor knockback to enemies affected
Fires 14 times in 1 second
Minor pushback
Percent Intelligence per Hit:35 + (1 * ability lvl)%
Cast Range800
60 + (1.5 * ability lvl)


Affects:
Enemies
Water creates imperfections in Earth, quickly destablizing it in to a pool of sticky mud
Slows enemies caught in target area to the minimum possible movespeed
Move Speed Slow:-98%
Radius:250 + (7.5 * ability lvl)
60 + (1.5 * ability lvl)


Affects:
Enemies
Water and Wind manifest their synergy in natural thunderstorms
Fire a projectile in target direction, stunning an enemy and those in an area around it
Percent Intelligence Damage:50 + (2 * ability lvl)%
Cast Range:500
60 + (1.5 * ability lvl)
Affects:
Enemies
Fire and Earth merge to create a viscous pool of devastating magma at the target location
Deals damage over time
Percent Intelligence Damage:22.5 + (1 * ability lvl)%
Radius:400
60 + (1.5 * ability lvl)

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Affects:
Enemies
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Water creates imperfections in Earth, quickly destablizing it in to a pool of sticky mud
Slows enemies caught in target area to the minimum possible movespeed
Move Speed Slow:-98%
Radius:250 + (7.5 * ability lvl)
60 + (1.5 * ability lvl)


Affects:
Self
Earth personifies structure. With this in mind, the Elementalist further reinforces her defences, creating an extra protective layer of rock
Each layer blocks one damage instance
Applies 2 stacks
60 + (1.5 * ability lvl)


Affects:
Enemies
Earth carried by the Wind can cause immense damage
Fires shards of rock in all directions around the caster, damaging enemies in the area of effect
Percent Intelligence Damage:45 + (1 * ability lvl)%
60 + (1.5 * ability lvl)
Affects:
Enemies
Fire and Wind combine to create a terrifying pillar of flame, creating a flaming tornado that deals magic damage and applies a random knockback to enemies in its path
Percent Intelligence Damage:65 + (2 * ability lvl)%
Cast Range:800
Speed:125
60 + (1.5 * ability lvl)


Affects:
Enemies
Water and Wind manifest their synergy in natural thunderstorms
Fire a projectile in target direction, stunning an enemy and those in an area around it
Percent Intelligence Damage:50 + (2 * ability lvl)%
Cast Range:500
60 + (1.5 * ability lvl)


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Affects:
Enemies
Earth carried by the Wind can cause immense damage
Fires shards of rock in all directions around the caster, damaging enemies in the area of effect
Percent Intelligence Damage:45 + (1 * ability lvl)%

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60 + (1.5 * ability lvl)

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Affects:
Enemies
A great Elementalist knows how to keep enemies at bay. Harnessing her mastery of the winds, she maintains her distance
Creates a temporary wind barrier at the target location, pushing enemies away
Percent Intelligence Damage:1 + (0.1 * ability lvl)%
Cast Range:300
Duration:8
60 + (1.5 * ability lvl)

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